Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

13. Re: On PC Deus Ex: Human Revolution Mar 23, 2011, 23:14 Rockn-Roll
 
I'm becoming more and more disillusioned with games being developed for a child's toy (console) and then hacked (ported) so that they work on a state-of-the-art gaming platform (PC).

All games made this way have had serious problems:

1) Controls...the entire keyboard and mouse configuration is a completely separate application and is pasted into the game as an afterthought...so are any hints..."Press X or O for ...." Pressing X or O on my keyboard doesn't do what it says. Result is lots of bugs and quality control is non-existent...the game has been fully tested on the consoles and then the testing of the PC control application is sparse and most likly only checked that it works with a few sample keystrokes.

2) Graphics Settings...consoles are played on a TV which means a single monitor with poor response times...they are only designed for 30fps unless it's a high-Def model...which is becoming more common, but the console system is normally moved into a game room/den with the older TV for the kids to play on when the living/family room TV is upgraded to High-Def. Wide-Screen resolutions such as the 5040x1050 that I use are most likely selected for the very first time by an end-user...PC gamers essentially pay $60 to participate in a BETA test of the game.

3) Aiming...console controls use an analog movement control (directional pad or joystick) where the speed of the movement is controlled but where the cross-hairs stop depends on the timing of the control manipulation while the PC controls use an analog movement control (mouse) where the position of the cross-hair is directly selected and the speed at which it is selected depends on the speed of the controller and not the position or pressure on a button or stick. Many games implement an auto-lock feature because aiming on a console is so difficult to master...if auto-lock isn't implemented the hit-boxes are made which are huge and makes it too easy for PC gamers to enjoy.

What happened? PC game developers became greedy...the millions they were making on PC games wasn't enough...they wanted the tens of millions they could make by including console systems. Console system manufacturers most likely are providing incentives for games to be developed on their systems...providing tools and assistance in developing for their platform. If there are no games being made for their system then sales of their system will plummet.

PC Gaming? It's now an afterthought and no PR is going to change that. In fact, you can be sure that the recent PR efforts to make PC gaming look like game developer's focus is proof that it's just an afterthought...after making sure their tens of millions for the consoles are secured they pass the tediuos and less valuable porting of the product to PC to smaller companies make that last million or two.
 
Avatar 21182
 
Let's Rock!
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo