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44. Re: AMD Knocks DirectX Mar 20, 2011, 13:13 m0deth
I get nightmares thinking about going back to having separate code-branches for every vendor and architecture

Just a question here, so don't bash me over the head, but really?

I'm seeing two viable code branches you could cut to, maybe 3 if your game/app is capable of running on intel architecture, but....otherwise, it's AMD and nVidia no? CPU optimizations aside of course.

I can't help but think that this massive push for a unified codebase in development is nothing but a cost measure, and has little to do with what can be done and still make a profit. I for one am sick of shitty PC ports from console games. This is a symptom of this mindset. It's also part of the reasoning for those harbingers of the PC gaming death crowd. It's artificial, and from a consumer point of view, stems from laziness(or corporate money tightening), neither of which are acceptable to someone paying a premium for a game.
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