Jerykk wrote on Mar 9, 2011, 23:23: My impressions thus far are rather meh. Kirkwall is pretty bland and doesn't really hold a candle to the areas in DAO. I really dislike the dialogue wheel, as it forces me to guess what I'm going to say and makes me feel detached from my character. Combat is enjoyably tactical on Nightmare difficulty and I haven't encountered any issues with arrows going through walls. The story hasn't really gripped me yet and I haven't faced any interesting choices yet. In DAO, the first moral choice you make as a city elf is whether to let some nobles rape your sister and spare your village or save your sister and sacrifice your village. That was an interesting choice.
Yeah I'm 8 hours in and haven't had any good choices yet either... I hope that ramps up. The whole game seems to be slow to start for supposedly being so much shorter. After 8 hours and being level 8 I only have 4 companions and nothing has really happened... just doing random side missions for money. Maybe I am going through it a weird way.
I like the visual design but I do agree Kirkwall is somewhat drab. Many parts of Origins were drab too though, so it's kinda 6 vs. a half-dozen. There hasn't been much to rival the towering Ostagar or awesome lake at Redcliffe though.
As for battles I played on hard for most of my 8 hours and had to use a lot of tactics and pausing to succeed. I hit a battle at the end of the mission to save the king-or-whatever's son though where I had a Qunari leader, a Qunari mage and like a dozen normal Qunari. I died 5 times in a row and eventually put it on normal.