|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 34. |
Re: Technology of Dragon Age II |
Mar 6, 2011, 08:33 |
Slashman |
|
|
Jerykk wrote on Mar 6, 2011, 05:29: A bit premature to judge the quality of DA2 on PC. The demo was underwhelming to most people here. I do agree that Bioware has put more effort into the PC port than other developers typically do, but that doesn't have any bearing on the quality of the game itself.
On a side note, GameInformer recently wrote an article about some of the major changes in DA2, based on a complete playthrough of the game. First, the skill system is gone. You can no longer craft (NPCs craft for you) or set traps. Persuasion is completely gone and pickpocketing is probably gone as well. Lockpicking still exists, though it's a passive skill that relies solely on your Cunning level. The article also mentions that you can now do companion quests regardless of your relationship with them. That seems pretty dumbed down to me. Your relationships are completely meaningless now. Your companions will still get stat bonuses regardless of how they feel about you and you no longer have to make tough choices about who you try to influence.
It's quite amazing, really. I don't think there's ever been a sequel where every single change has pissed me off. Not even Deus Ex 2 and Gothic 3 managed to pull that off, though they came pretty close. I did say that I was sure this was the case. No trap setting. No persuasion and 'passive' lock picking are all retarded.
No need to play through more than once to see new relationship choices for your companions because you get all their bonuses regardless of how you treat them. Nice work Bioware.
P.S. Sorry for the double post below...I hit the quote button instead of the edit button. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.