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140. Re: Dragon Age II Demo Feb 26, 2011, 09:11 StingingVelvet
 
RollinThundr wrote on Feb 25, 2011, 19:18:
I dunno, I find things like completely removing party armor and gear customization in a party based CRPG more than minor,

They didn't do that, you can't change their core outfit but you can change everything else, weapons, rings, amulets and I think boots. I do disagree with that change though, but at the end of the day I consider it pretty minor.

along with the art direction actually being worse rather than better more than minor as well.

That's an opinion, not a fact. I much prefer the look of this game, Origins looked very generic.

Thats not even mentioning how flat out terrible it is to navigate the tactics menu in comparison to Origins.

True, but every other menu works well and honestly it would not surprise me if the tactics menu works better in the final release, considering all the other things Bioware have said were in alpha state in the demo.

Also I just turn tactics off anyway.

The ME2 voice over treatment that has led to simpler dialog (at least in the demo) and on and on.

I skipped the story in the demo, but I doubt this is true.

Sure some of the complaints may very well be minor, but when you add them all together, being a huge fan of the first game, its really just frustrating and disappointing to get the feeling that the game was streamlined for the sake of the console players and then ported back to PC with the only major difference being support for DX11 lighting/shadowing/tessilation effects for those with the capable hardware.

And I'm saying I don't feel like that, I'm not sure how else to say it. The second ogre fight really required that I use tactics to beat it and the party control, tactical planning and gameplay all felt exactly the same to me as Origins. The animations were faster (and cooler if you ask me) but everything else played the same. How can it be dumbed down when on normal mode I needed to pause and manage my units to beat a battle so early in the game? I had nothing that hard in Origins until the top of the tower at Ostagar.

The lack of any sort of tactical camera just kills me though, since the second you move a character, the camera resets on it's own, kinda difficult to manage 4 party members when you're fighting with the asstastic camera the whole time.

I said from the start that the camera is a major change and that I consider the game to be 95% the same thing outside of the camera and main character method. I know for some people the loss of that pseudo-isometric camera is a big deal. For me it's not, I rarely used it in Origins and I feel the current method works fine, but I know for some it is.

If it makes you feel better some youtube videos and Bioware dev posts on their forum have shown that there is an overhead mode when casting an AoE spell that was not in the demo.
 
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