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14. Re: Art of Video Games Voting Feb 15, 2011, 03:08 Draugr
Jerykk wrote on Feb 15, 2011, 02:35:
hopefully with this voting, people keep in mind what they are voting for, and don't look at it as a "vote for what you liked" situation.

I'm not sure how that can work. Anything that relies on votes ultimately boils down to what games the most people played. Unless you've played every game on the list, you are not qualified to make an educated choice.

Seems to me like the way to go there would be to recuse yourself from that section of the voting, if you're truly missing what is considered pertinent information.

If it's about what most people played or is most popular, we've got data for that, so why bother with voting? Because this is about aesthetics and innovation, not sales or popularity, (though sometimes the two are connected.) If it's treated as such, we should just do as Sepharo said, save us some time, and declare WoW and CoD the winners in their respective categories.

I really can't change how people perceive the survey though, all I can do is express how people should be approaching it (or at least how I think they should, which I consider true to the intent of the exhibit.)
They say, "Remember, this is an art exhibition, so be sure to vote for games that you think are visually spectacular or boast innovative design!"
Not, "Pick your favorite games in the list."

But as you said, "Unless you've played every game on the list, you are not qualified to make an educated choice." I couldn't agree more, I think the approach they've taken is flawed.
I'll still play along though.

This comment was edited on Feb 15, 2011, 03:14.
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