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82. Re: Crysis 2 Crisis: Game and Key Leaked? Feb 12, 2011, 14:40 Beamer
 
This is going to be resolved with new services that stream games over the internet through your browser, no need to download, no need to install. You get to play the game for a few minutes and if you like it you can buy it either through the streaming service or elsewhere.

More likely a Netflix on Demand model. Subscription-based access so you never, ever own anything. It's done decently with music but has killed with movies. Video games fall somewhere between the two on the longevity scale.

Of course, music and movies cost about as much as a DVD per month. I'd expect video games to be similar: $30-$60 per month all you can play. It'd be interesting to see how revenues are handled. Does the money get split on a per-hour-in-game basis? That may be bad, as every game would turn into an unnecessarily long sandbox game. Or do services bid for titles? Will they all get all? I don't actually know how Netflix does any of this, but would love to investigate.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
 
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