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32. Re: On PC Dragon Age II Feb 9, 2011, 21:40 Bumpy
 
Yakubs wrote on Feb 9, 2011, 18:53:
It's still tactical though, and you still have full party control. Like I said, it is pretty much the same exact game, just faster and with a slightly lower max view distance. Why is that such a big deal? You act like it is an action RPG now and it isn't, have you seen the PC combat video?

It is pretty much the exact same game, just with less punishing difficulty. Who really wants to keep track of the map on graph paper and have to restart a dungeon from the beginning if they die? Let's just tone it down a notch. Why is that such a big deal?

It is pretty much the exact same game, just with 3D graphics. We don't have the budget to model in 3D an entire world like previous famous RPGs so now it's just a few dungeons and towns. Also, instead of hand-crafting the dungeons, we need to create them using cookie-cutter pieces in our in-house mapping tool. Why is that such a big deal?

It is pretty much the exact same game, just with better 3D graphics. Too many people on screen at once is costly, though, so your party is now 3 people down from 8. Oh, and since animations are expensive, you can't climb, cast levitation, or do pretty much anything besides swing your sword. Why is that such a big deal?

It is pretty much the exact same game, just with a more epic story. Now you control the chosen one who is tasked with saving the universe from ultimate evil and you can even join the Good Guys (c) OR the Bad Guys (TM). Since we have this awesome Choice between Good and Evil, we streamlined the dialog so hitting X is the Good Choice and hitting O is the Bad Choice. Why is that such a big deal?

It is pretty much the exact same game, just with more dynamic combat. Sitting around watching your guys hit things is boring. You only control 3 guys anyway, now, so why not give more player control? Yeah, it's an RPG, but the wider audience doesn't like stats. Why not let people hit a button and immediately see something cool happen? Why is that such a big deal?

It is pretty much the exact same game, just without stats or inventory. It allows us to focus on our incredible storyline (which is the same as our last 20 games) written by amateur writers which includes 20 different romancing options, as well as the sweet action combat inspired by Gears of W-- er, by our genius. We're a public company after all so that gives us access to LOTS of funding for sweet special effects and voice acting. Why is that such a big deal?

Well played...but DA2 won't be. <sic>
 
 
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