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13. Re: More Games to Use the Skyrim Engine Jan 25, 2011, 13:32 Soulburner
 
Viktor King wrote on Jan 25, 2011, 12:57:
I'm confused, honestly. I thought the whole point of the idSoft buy/merge and subsequent lock-down of licensing/publishing of idTech 5 games was that ZeniMax wanted to leverage Carmack's technically superior engines to make ZeniMax a bigger player.

The 64hz off-timing of the GameBryo engine (apparently doing so well after '350 games' that it's for sale) is not a deal-breaker, but when Unreal 3 is everywhere and Rage demonstrates that idTech 5 is more than capable of the expansive environments that are a staple of Elder Scrolls, I'm wondering why this isn't the plan to begin with.

Id Tech 5 is very limited. It has megatexture, it has large outdoor environments, but... for example, it has static, prerendered lighting (unlike Id Tech 4).

Todd Howard said: "Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic." (source)
 
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