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20. Re: PlanetSide Next Nears Jan 17, 2011, 21:18 Veterator
 
And you basically glossed over my question. SOE is not so big that it has support, artists and developers just sitting around doing nothing. So that means they are either stealing support from their current games or hiring on an abundance of new people. I have not seen any evidence of them actively seeking new people, as it seems people like to make a big deal of it when developers seek to fill positions.


So unless they've hired on people, they are pulling support from somewhere. Where did they get these people from? What is suffering because they reallocated these people? I would certainly like to know if I were playing ones of their games if they were pulling people off the game, especially people who had hands in creating content I liked the most.

But since you brought it up, can you tell me what kind of money they make off each of their MMOs that allows them to hire on more people or spread out their resources without fear of losing revenue from future content packs?

Because having done fine in the past, and doing fine now...is a substantial difference. I have no doubts that all of their MMOs are self sustaining, because if they weren't...SOE would shut them down in a heartbeat. That's how they operate.

What Im most curious about is how they developed the next Planetside game without any word of it's content or beta tests being leaked. And have just announced it a few as 3 months prior to the street date and still don't have any sort of visible beta or information out about it. To me, that is not a positive sign. The MMO devs who tend to hide all the content away for release day.....usually don't have much content and want you to buy in before you find out they ripped you off. Plus they haven't addressed how they handled the original Planetside...which basically got one content pack that had little of the vehicles and stuff that drew the attention of the original fans of planetside. And they never did quit fix lag issues....or release content or map updates...or much of anything to deserve a monthly.


Drezden wrote on Jan 17, 2011, 17:23:
Veterator wrote on Jan 17, 2011, 17:02:
My question is...how can SOE afford to have all of these projects running without hurting their current games? I mean SOE is fairly big in the market, but has no large game that you can point at and say "Wow that is really raking in the dough."

Plus it's SOE we're talking about here, they don't deliver even 75% of what they lead you to believe will be there.

Because, and I believe I've stated this like 15 times on the Bluesnews comments before.

YOU DON'T HAVE TO HAVE 12 MILLION SUBSCRIBERS TO HAVE A SUCCESSFUL MMO.

Not UO, Not EQ, Not DAOC, Not Asheron's Call, None of them. Ever had more than 1 million subscribers. They were not concidered "failures" they were concidered Successful and Pioneers in the MMO industry.

World of Warcraft is simply a bizarre oddity in the MMO space.

EQ and EQ2 did just fine for subscriber numbers. Planetside did great when it was first out as well.

On top of that an FPSMMO is a completely different target audience than a Fantasy or Sci Fi MMO.

I'd gladly play a Planetside MMO over any other MMOG
 
 
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