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14. Re: Gamebryo Acquired Dec 23, 2010, 21:24 Kalthorn
Quake and Quake 2 didn't "have skies" because id wasn't trying to make an outdoor super-awesome-sky engine. So, no, I wasn't joking.

If I code a text file parser, I'm not trying to code something else. If you then try to make it do something else, you don't get to blame my technical skills when it doesn't work or works poorly. So when I say the engine can "do anything it tries to do" I don't mean "can do anything you try to do with it after it has been created."

I am in no way trying to say that an id engine can do anything. Or that modders or anyone else can accomplish any goal or load any kind of level with an id engine.

What I am saying is that Carmack and company are extremely capable when it comes to graphics technology. And while I have no opinions on the Rage engine itself, I tend to believe that if they designed it to have big, beautiful outdoor scenes, then those scenes are going to perform wonderfully.
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