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156. Re: The Elder Scrolls V: Skyrim Announced Dec 19, 2010, 17:57 Jerykk
So games like Little Big Planet, Portal, Spore, various rhythm games (Guitar Hero, DJ Hero, etc), Flower, Afrika, Mirror's Edge, etc, don't exist?

Sure, they exist. Most of them are safe games, either because of their low budget or because they cater to a casual audience (like rhythm games, for example). Mirror's Edge was the only game there that doesn't fit into either category and even then, it wasn't that risky. It was first-person and it let you shoot people. The platforming wasn't particularly unique or innovative, it was just done in first-person instead of third-person. If they had made ME without providing the player with any means to protect themselves (like Amnesia), that would have been a genuine risk. Even so, EA wasn't very happy with ME's sales so don't expect a sequel or anything like it anytime soon. Finally, Valve is an independent developer so Portal wasn't funded by EA. EA just helped distribute it in retail.

All those genres still exist, dude.

Occasional low-budget and low-quality games from obscure European publishers don't really result in a thriving genre. In the 90's, we saw big-budget mech sims, space sims, flight sims, adventure games, tactical shooters, etc, from established publishers like Activision, Ubisoft, EA and Microsoft. These days we just see military shooters and sequels. Do you really think any of those publishers would fund a game like Sacrifice or Oddworld: Abe's Oddysee now? How about a PC-exclusive hardcore tactical shooter or high-speed twitch shooter like Quake or Tribes? Or how about any PC-exclusive that isn't an RTS or MMO? No, they wouldn't. Like you said, development costs have raised exponentially and as such, publishers are far less likely to fund anything risky.

Pretty much every other genre grew out of the 1980's, not the 90's.

I don't really see how that's relevant. The fact remains was that there were more genres supported by publishers in the 90's than there are today. The fact also remains that publishers took more risks, largely due to the fact that games were much cheaper to develop back then.

Adventure games in particular, another "dead" genre has been nicely revived over the last several years.

That's stretching it a bit. We've seen some short, episodic games, a couple of visual remakes and a bunch of generic, low-budget and mostly crappy European games. In the 90's, we got high-profile releases like Full Throttle, Sam & Max, Monkey Island, Indiana Jones & The Fate of Atlantis, Day of the Tentacle, Leisure Suit Larry, The Longest Journey, Grim Fandango, etc. The last big-budget adventure game release was Dreamfall in 2006 and even that was severely dumbed down. The sequel is nowhere in sight. The adventure game genre was thriving in the 90's whereas today it's on life-support.

This comment was edited on Dec 19, 2010, 18:32.
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