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56. Re: The Elder Scrolls V: Skyrim Announced Dec 13, 2010, 09:17 wtf_man
 
Mashiki Amiketo wrote on Dec 12, 2010, 20:58:
Animations are handled by the engine but are limited to the person writing the animation files. Just to burst your bubble, of course you could use a mod where the animation runs have been increased.

Or you could use the infamous bsa manager(don't forget to edit the hexblock), and extract the meshes folder, then modify the animations on your own using niftool along with nifskope and make them as detailed as you want.

While there is no doubt that some mods put a lot of effort into polishing the animations, and they are a bit better than the ones supplied... the engine still sucks at taking a good raw animation from 3D Studio Max, and converting it to it's native engine format. I'm not sure whether it's a plug-in issue or the way the engine renders animations, itself. Just look at any other company that has used Gamebryo... they all have that stiff-wonkey-animation issue (some worse than others) in their games. Are you going to say that every company that has used Gamebryo, has bad animators???
 
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