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11. Re: The Elder Scrolls V: Skyrim Announced Dec 12, 2010, 16:56 osage no onna
 
Anyway, Blue, it's not using id tech 5 for sure. Some quick googling brings up:

Eurogamer: Is it fair to say then that it's based on existing technology?

Todd Howard: The technology is ours and it is inspired by the technology we have. We have a lot of it. But that's our starting point - the Fallout 3 tech. It started with Morrowind, we went to Oblivion, we did a lot between Oblivion and Fallout 3 because now we had final hardware - with Oblivion we had six months on final hardware, so Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that.

and

Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments.

"We decided to really reboot our technology after Fallout 3, so we had been making plans for that and started doing some things. The id thing came along later, so it's a mix of that plus the kinds of games we do are a bit bigger and more dynamic.

"Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic."

Not to mention the megatexture issue, which rule out the sort of modding that we've come to expect from these games. It might be possible some day when Carmack has one of his genius moments, but as far as anyone knows there's no solution yet.

EDIT: According to this it might be an entirely new engine and not a new version of Gamebryo. Guess we'll see, although I'll rather trust Todd Howard to know what he's talking about than a random community manager (no offense to random community managers).

This comment was edited on Dec 12, 2010, 17:06.
 
 
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