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36. Re: Relic on GFWL and Steamworks Nov 4, 2010, 16:05 Beamer
 
They didn't run out of money in the first place though. This is THQ just wanting as much money as possible, to the possible detriment of it's end products which provide its main source of revenue in the first place.

They have a budget for game X. Game X is running way over budget, and it's already pushed about as far as they think they can go without incurring a mostly guaranteed loss.

What do you do? You can push it out early, which sucks and makes no one happy. You can find ridiculous advertising which, the longer you go, the more ridiculous it gets, to the point that you're feeding Verizon Wireless ads in-game. Or you can sign on with a third party solution that pays you big money to support their product, be it a hardware-based physics solution or whatever GFWL claims to be right now.

Plenty of games use both it and Steam, so I really don't know what one would expect to do over the other.
 
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