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34. Re: Relic on GFWL and Steamworks Nov 4, 2010, 15:49 Warskull
Beamer wrote on Nov 4, 2010, 15:42:
If GFWL is chosen over Steam then it shows Danny Bilson, THQ and Relic's true colors; money is more important than making a great game. The fact that they're even contemplating GFWL means they don't trust their game, or their customers. Neither of which I want to do business with...

In fairness, when half-baked games tend to be released people here complain and moan "why didn't you develop longer!" When it's pointed out that the company ran out of money, the response is typically "find more money!"

This is THQ finding more money.

Yet, Relic is famous for still releasing half-baked games. The original DoW 2 used GFWL and released with catastrophic, game destroying bugs. Units permanently ate up pop-cap in multiplayer so eventually no one could make units. Then due to Relic's inability to test and make a proper patch, combined with GFWL requirements, they took over 3 months to fix these patches.

Relic is a company that cannot test to save their life. They literally do zero QA. A program like GFWL that slows down Relic's patches to fix their original incompetence is disastrous.
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