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6. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 13:41 bhcompy
kxmode wrote on Oct 22, 2010, 13:37:
bhcompy wrote on Oct 22, 2010, 13:26:
Ruffiana wrote on Oct 22, 2010, 13:17:

Honestly, MMO in a post-apocalyptic wasteland just seems doomed from the get go. It's a much better setting for a single-player or perhaps small co-op game. The lifeblood of an MMO is its community. You can't put hundreds or thousands of people into the same playspace, expect them to form social bonds, friendships, rivalries...but still feel like it's a wastland where resources are scarce, survival is harsh, and every man is out for himself.

You've never played Anarchy Online then? Hell, even EVE is like that in a way(in that it's harsh, resources are difficult to come by, and every man is out for himself). And, of course, in space no one can hear you scream.

Yes, but in AO you have civilizations and large metropolitan areas. The wastelands of Fallout have none of that. They built "cities" and townships wherever they can: in Government buildings and Battleships. In fact they built a city around a nuclear bomb they thought was dormant. Wink

AO had cities, but it was still a fucked up place that was more or less post-apocalypse. Definitely had the Mad Max design philosophy to it, or maybe Dark Tower-ish
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