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10. Re: Call of Duty: Black Ops Steamworks Oct 22, 2010, 13:23 bhcompy
spindoctor wrote on Oct 22, 2010, 13:16:
jsmith wrote on Oct 22, 2010, 13:12:
Could it be that there is a limitation in the engine Infinity Ward created which would distort the game? Something that Treyarch is unable to overcome? It's quite possible they were unable to make any modifications to the engine in such a short timespan (sort of like Obsidian with Fallout New Vegas using Bethesda's Gamebryo / Fallout 3 engine).

The games are built on a modified Quake 3 engine (yes it's that old). The ability to change FoV is definitely in the engine already. The only question is whether Treyarch will expose it to PC gamers. It's a good bet that they will considering there's a dev console, but you never know these days...

Granted Source is modified Quake engine, yet commands like vid_restart and snd_restart are removed from various releases of the engine. FOV could just as easily be removed.

And for the record, FOV 110 is best.
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