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Re: RAGE Interview |
Oct 11, 2010, 14:02 |
ASeven |
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Beamer wrote on Oct 11, 2010, 13:56:
So? RealtimeWorlds failed. More mainstream devs have failed horrendously than many indie devs. Your point being? Failure exists in all industries, be them indies or mainstream, it goes with any business. I'm not saying AAA titles don't fail, but you said that if you do a good, ingenious PC game regardless of genre it will make more money than most AAA games.
I'm saying that's false. Good, ingenious games by both major publishers and indies go unnoticed and fail regularly. Ok then, let me reword my phrase.
If you make a good, ingenious PC game regardless of genre there's a reasonable chance that, if priced correctly, it will make far, far more money daily than most mainstream games do monthly but in the end all depends on the market, on how many people know about the game and how much effort is being made by the dev and its fans in marketing and the price of the game itself. |
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