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2. Re: On Battle.Net 2.0 Oct 8, 2010, 12:24 fujiJuice
Verno wrote on Oct 8, 2010, 11:35:
While I'm sure the matchmaking process itself was labor intensive to create and support on the backend, the rest of 2.0 is pretty lean on features.

While I agree, I am sure they crafted the backend to make it extremely scalable for the ability to add or remove features almost like plugins, if they didn't I would be very surprised.
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