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Re: PC Super Street Fighter IV in Doubt Due to Piracy |
Sep 22, 2010, 13:40 |
ASeven |
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Verno wrote on Sep 22, 2010, 11:46:
ASeven wrote on Sep 22, 2010, 10:58: Emulation plays a key role here and you can play almost all arcade games on MAME, including the big 2D fighting games, so that should account for something, No, it's totally unrelated to the discussion as it's not a product bought or sold on the PC. Face it, it's a niche market and you know that when you're grasping for straws like emulation. There's nothing wrong with niche markets, many are quite profitable and healthy. The trouble is that some of them cannot sustain large publishers involvement. If you want to assign blame then thats fine, enjoy but just realize that blame could be disconnected from financial realities in this situation. Well, you are attributing the strength of a genre to commercial sales, I think, and that's fine because in the end it's what publishers only see, how much they can sell on a given platform. But don't be so easy to discount the MAME/MUGEN/emulator scene. It is indeed huge and plenty of people who can't find their old favorite fighting game on the consoles come to the emulators, even more that most can be played in multiplayer.
As for another post here saying that Ono equates a lot of pirated SFIV's out there with loss of strength of the IP... I'm not too versed on IP law but it is a bit weird if indeed he equated piracy with loss of control over the IP. In that case I would think that piracy has had less of a role in the decision compared to the modding that happened on the game without the approval of Capcom. I wonder if it is indeed that the real reason, Capcom sees SFIV modded so easily on the PC and decides, for the perceived sake of the IP, to not publish the game for the PC. I wonder... |
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