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90. Re: Amnesia Postmortem Sep 20, 2010, 16:59 El Pit
 
Jerykk wrote on Sep 20, 2010, 15:43:
And nowhere, absolutely nowhere did I write "DCotE always gave you a choice."

Here's what you said: And those developers let me play the way I wanted to, and did not push me to play it the way some developer wanted me to, like in "Amnesia" or "Penumbra" (RUN! RUN! RUN! Don't stomp on the head of the unconscious undead dog! DON'T! LET IT STAND UP AND HUNT YOU AGAIN!).

You clearly state that that the developers did not push you to play DCotE the way the developers wanted you to play it. However, the game was completely linear and scripted so your statement was incorrect. The developers force you to shoot enemies during sequences of the game. You have no choice in the matter. You may enjoy shooting more than hiding but that doesn't change the fact that DCotE had mandatory combat.

And just to clarify, I never said I didn't like Call of Cthulu. I said I would have liked it more without the forced combat.

Argh. I knew it. No, not everything was scripted, Jerryk. It wasn't a movie. Not at all. But I know it makes no sense to argue with you. You got only 2 rules:

1. I'm always right. Everybody else is wrong.
2. If I should be wrong (which happens very, VERY often), rule number 1 kicks in.

That's why I won't bother. Here's a banana as a peace offer:
http://www.gifsoup.com/view/1002798/bananaslap-o.gif

Goodnight.
 
Consoles? I owned two: a Pong clone and an Atari 2600. And that's it.
 
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