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37. Re: S.T.A.L.K.E.R. 2 Announced Aug 16, 2010, 11:02 siapnar
 
Verno wrote on Aug 13, 2010, 17:23:
There's a difference between possible and being playable and looking good enough for consumers. I should revise my wording, sure its "possible" to run at very low detail and resolutions but that's not really what we're talking about here.
Verno, I am damn sure you have the ability to read between the lines and see that my comment was not pertaining to a mediocre STALKER experience.
I think a game like STALKER is entirely possible on console, meaning the same level of graphics and complexity.
As I said, I don't see why it's not a possibility, what with the level of complexity already seen with this year and last year's console titles.
The only thing I could foresee them having difficulty with is UI navigation, so hopefully they don't dumb it down all that much.

STALKER, after all, is a hardcore experience, and I'm sure they'd like to keep it that way.
If not, and they sell out to the masses, then all is indeed lost, and we can all be pessimistic losers together.
 
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I have projectile dysfunction.
 
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