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41. Re: Blizzard's PC Stance Aug 12, 2010, 00:43 Jerykk
 
You can code a great game with much MUCH less resources.

I'm sure you could. After all, a game's entertainment value is not completely dependent on its production values. But that's not the point. We're not talking about tech demos here. We're talking about large games with tons of unique, detailed, hand-crafted assets. Textures, models, animations, SFX, VFX, VO, music, FMV, level geometry and lighting, collision, scripting, UI... these things take space. Yes, you can optimize them and the demo scene guys do a great job of that. However, the fact remains that designing a game with fewer hardware/media limitations is easier and allows for potentially better game.

Crysis could not be made for a 286, no matter how well you optimized it. You view 512 megs of memory and 6.8 gigs of disk space as plentiful but it's completely relative. Back in the day, 6 megs of RAM was considered plentiful. I'm sure there were people back then saying "Hah! Who needs 6 megs of RAM?! What a waste! I can make awesome games with only 32k!"

This comment was edited on Aug 12, 2010, 00:53.
 
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