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Re: Blizzard's PC Stance |
Aug 11, 2010, 12:04 |
CythrawL |
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Jerykk wrote on Aug 11, 2010, 00:47:
2) Having to work with only 512MB of memory TOTAL (system + video).
3) Trying to fit your game onto a 6.8 gig DVD (for X360, at least).
I'm sorry but those 2 points are a joke yes?
If you cant program a game in 512mb of memory with the pool of 6.8gb to store your data, then I am sorry you are in the wrong job and should not be called a programmer.
I think it was Jeff Minter who said "if you cant program a playable game in 1k of memory then you are NOT a games programmer"
I would have KILLED for that kind of power when developing for the Amiga almost 20 years ago. In fact go and check some of the games being done in the Demo Scene.. 3d FPS games with procedural textures in 4k... playable..
Programmers are lazy these days, they get everything done for them (engines and such like) and their games are huge, unoptimized, bloated, and not very innovative usually.
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