Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Redding, CA 06/22
Tampa, FL 06/26
Tampa, FL 10/04

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

1. Re: Ships Ahoy - Battlefield Academy Aug 5, 2010, 22:24 JaguarUSF
 
Played some today. Here's what (wot) I think so far:
- Around 30 heavily scripted scenarios (obviously haven't tried them all). Set up seems to be the same each time. More difficult when attacking.
- I like the online server PBEM matching a lot. Only seven maps with no objectives and no time limit (?) is disappointing...a lot of stalemates me thinks. Why attack when you can defend in relative safety? Guess that's why there is arty and suppression.
- Nice editor
- Some cool mechanics like assaulting, suppression, ambushes, morale, all easy to understand and clearly shown in the game.
- Cover is really well done, probably the best part of the game. Infantry can hide from tanks, only can be spotted by other infantry units, so they actually have a use for once.
- AI does some good and bad things, better as a defender.
- Gotta be really careful on the attack, suppressing places that likely are hiding enemy units. Surprise ambushes can take out a tank/inf squad in one turn.

I like it. Don't love it, but like it. Please start the Victoria II-style rage.....now.
 
Avatar 24934
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

.. ..

Blue's News logo