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58. Re: Kotick: Audience Jun 20, 2010, 20:59 MMORPGHoD
 
xXBatmanXx wrote on Jun 20, 2010, 19:17:
CoD is run and gun.

Well.. it WAS run and gun. If they made a PC MMOG out of it, they would have to add some treadmills to it and more waiting. Otherwise, they wouldn't be able to retain subscribers. Of course that's the whole reason why FPS games really haven't been successful at making the transition to monthly fee games. Those still playing CS are too cheap to upgrade their PCs, let alone subscribe to a MMOG. The rest of us who jump to the next great FPS get bored quick without a WoW-carrot in front of us. Planetside was the most successful MMOFPS and it did not hold my interest for very long. WWIIOL with its persistent battlefield was even less "run and gun" and it definitively took too much time for most people to see action, making it a niche game. Although I would have liked to see a WWIIOL game with the CoD engine.

But who cares, most if not all of Infinity Ward's employees have left the CoD series development team and Bobby is more likely to make this even more console centric.. for that clamoring audience he speaks of. Whatever they come up with won't be all that interesting for PC gamers. There are only so many things you can do to a non-persistent "run and gun" FPS every month to justify charging a fee for. Monthly fee for just maps, lol. And when when they go a month without releasing anything new... forget about it.

This comment was edited on Jun 20, 2010, 21:22.
 
 
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