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4. Re: Red Dead Redemption Needs to Sell 4 Million Copies to Break Even. Jun 5, 2010, 22:15 Ray Marden
It's not unheard of for a AAA sandbox game. They can rack up a lot of expenses on audio (voice work, music) and the time/effort it takes to make that large of a world with that many different items. Toss in a tortured development process and the cost can skyrocket further.

It's often neglected, but just like movies, advertising can account for a significant portion of a game's budget.
I want the game, but refuse to buy it. Wah wah.
Thinking Alice in Wonderland looked a little flat on Blu-Ray,
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