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58. Re: Ubisoft DRM Analysis May 31, 2010, 06:34 .Drifter
Jerykk wrote on May 31, 2010, 04:31:
This can be seen by all the PC user posts that pop up complaining "my computer is a top of the line, 20 core, 6 card SLI system with 100GB or RAM and 20TB hard drives, and the game runs like crap" (exaggerated numbers for effect, of course) when most multi-platform releases come out.

"Most" multiplatform releases? Really? From what I've seen, most ports are solid. There are very, very few that actually run or look worse than their console counterparts. Even GTA4 PC is better than the console versions.

There is an important distinction to make in terms of standards, though. PC gamers tend to have much higher standards for image quality and performance than console gamers. For example, 30 FPS is considered standard for console games, while 60 FPS is considered standard for PC games. If a console port runs at an average of 45 FPS, PC gamers will complain because that's below the standard for PC games. However, that's still better than the console version. Similarly, we expect to be able to use AA in our games. But even if a port doesn't support it, we can still run at much higher resolutions than the console versions. It really doesn't take much for a port to be superior to the console versions.

"Most" multiplatform releases, yes really, at least in my experience.
From your response, are you considering "runs better" to be the same as "runs faster?" That's the impression I'm getting by the fact that you brought up FPS.
What I mean by "runs better" is that the game runs as trouble and glitch free as possible.
Moving on to some games I don't consider to run better on PC, from what I've seen and experienced.
Saints Row 2 both looks better and runs at a higher FPS on PC compared to Xbox360, but I do not consider it to "run better" than the console original. This is due to the nasty bug the game has for many, if not most, people with the PC version where driving at a high speed causes the game to stutter so badly you have trouble controlling the vehicle.
Fable is another example of a PC port that I don't necessarily consider to "run better" on the PC. Yes, it's prettier and has a higher FPS, but it also seems (again, in my experience) to crash randomly, something the xbox original never did for me.
Borderlands is a third example that I also don't necessarily consider to run better on PC. Better graphics and higher FPS, but a nice little shadow glitch that was introduced about 2 or 3 patches ago. An issue I have not seen in the Xbox360 version.
And finally, and oldie but goodie, the port of the first Halo game to PC, which did not run as smoothly and had a tendency to crash.
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