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Re: Ubisoft DRM Analysis |
May 31, 2010, 04:29 |
.net_Drifter |
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Jerykk wrote on May 31, 2010, 01:40:
These games are designed for console and run better there. Care to elaborate? Higher resolutions + higher AA + higher AF + higher framerates + quicker and more precise controls = PC. Even if a game has awkward M/KB controls, you can very easily use a gamepad instead. So please explain how the console version of any multiplatform game "runs better" than the PC version. An unoptimized port running on a computer that falls in the mid range to lowest of the upper range of computers, which is what many regular computer users would have, can run more poorly than a game programmed and optimized primarily for a console. This can be seen by all the PC user posts that pop up complaining "my computer is a top of the line, 20 core, 6 card SLI system with 100GB or RAM and 20TB hard drives, and the game runs like crap" (exaggerated numbers for effect, of course) when most multi-platform releases come out. Throw in the crash bugs, driver conflicts, non release of patches to fix issues, etc., and that can also contribute to a game running better on a console. All this, of course, comes down to the publisher not caring enough to do a game properly programmed for a PC rather than a crap port. |
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