Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

137. Re: Epic on Piracy and PCs May 18, 2010, 15:58 Jerykk
 
Because it's illegal.

I think we've established that legality doesn't really concern me.

And boosting the dl/seeding stats helping doom your favorite hobby?

As I've mentioned countless times before, I don't use torrents.

While I openly admit it's different, as it isn't a physical good (which is why I go nuts when people compare used cars to used games), you're still taking $50 of value and paying only $20.

Hold on there. Why is the value $50? If that's the case, shouldn't you be buying all games at full price? Or is value dictated solely by how recently the game was released? That's pretty strange logic, as it apparently discounts quality entirely. I've purchased 10-year-old games for full price because I've felt the experience was worth full price.

Games are worth less for two reasons: 1) they've aged and are no longer as cutting edge or innovative and 2) the demand has lessened.

So you establish a game's value based on how pretty it looks and how popular it is? By that logic, shouldn't you be pre-ordering every new CoD, Halo and GoW game?

Your hardware/car analogy is flawed. Hardware quality is determined by objective measures of performance and features. A 2011 Ferrari has more performance and features than a 1972 station wagon. A 5970 is faster than an X850. If you want to play games that require Shader Model 3, you'll need a newer videocard. A 5-year-old videocard has less value because it has less performance and less features. It can't even play some games. Hardware also degrades with use. A car with 500,000 miles on it will not perform as well as a car with 0 miles on it and will require a lot more maintenance.

The quality of a game experience, on the other hand, is not measured by objective considerations. A game might have crappy graphics but that won't stop me from enjoying it more than a game with slick graphics. The Penumbra games have low budgets and can't match the production values of AAA horror games like RE5, Dead Space, Silent Hill, etc. However, I loved the Penumbra games so much that I bought them all three times, while I only spent $20 on Dead Space. The value I derive from any game is based solely on my personal enjoyment of that game.

If you wait until the price is where you think it will be and then purchase it you're doing nothing wrong.

I guess that depends on your definition of "wrong." The game's budget was based around specific sales expectations. If the game's MSRP is $50, that's what the publisher and developer expected the game to sell for. If you buy a game for $20 instead of $50, aren't you essentially screwing them? Sure, it might make yourself feel better if you aren't breaking any laws but the end result is the same: you aren't paying the original asking price of the game but you're getting the exact same product as the people who paid full price. Can you really consider this "right"?

If you buy a game for $20 five months after release, you are ripping off the developer, make no mistake about it. In order to see a profit and sign new projects, developers need you to buy their games at full price and as soon as possible.

This comment was edited on May 18, 2010, 16:28.
 
Avatar 20715
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo