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3. Re: Team Fortress 2 Item Drop Changes Apr 21, 2010, 02:26 Jason
 
PHJF wrote on Apr 21, 2010, 00:42:
They increase the drop rate because it takes 112 weapons to craft a single class-specific hat.

112

well it would if the steam hadn't eaten a reclaimed metal on me.

The worst problem with the hats is I want one particular hat, but the crafting chance of getting the right hat is only 25%. I'm now sitting on that classes items, so I can craft more tokens to redo the hat if it comes out wrong, which of course means I have to wait for even more drops before I can do the hat in the first place.
 
 
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