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99. Re: GameStop Used Game Lawsuit Mar 27, 2010, 21:43 Jerykk
Or buying it at all because the very reason they may have bought the game was because of the discounted price.

I'm sorry but I highly doubt a $5-10 price difference is the defining consideration for the average consumer when buying games. I think it's more realistic to assume that the people who walk into Gamestop and buy used copies of Madden, Halo, CoD, GoW, or any other heavily marketed game would have otherwise bought the game new had used copies not been available.

If used games were considerably cheaper (like $30 instead of $60), I'd be more inclined to agree with you. However, the success of Gamestop contradicts your position because they typically sell used games for only $5-10 less than new ones.

Developers and publishers can't legitimately bitch about used game sales if they are not willing to compete on price with that option.

Okay, let's say that publishers dropped all their prices by $10. Do you really think this would stop people from buying and selling used games? No, it wouldn't. The people who buy and sell used games do so because they want to save as much money as possible without resorting to outright piracy. If a new game costs $50 and a used one costs $40, they will buy the used one. If a new game costs $40 and the used one costs $35, they will buy the used one. In the end, it doesn't matter how much new copies cost if people can always buy used ones.

People use money from selling used games to buy new games. Duh.

If someone is so cheap that they sell everything they buy, isn't it more reasonable to assume that they are more likely to buy used games whenever possible?

In any case, developers don't see any money from that used sale. If you sell a copy of Psychonauts to buy a new copy of Madden, Double-Fine doesn't see a penny. You can claim that you're helping the industry but that's a pretty lame excuse. If you enjoy a game, you should reward the developer who made it.

This comment was edited on Mar 27, 2010, 21:49.
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