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| 33. |
Re: OnLive Launches in June: Monthly Fee Doesn't Include Games |
Mar 10, 2010, 17:44 |
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winnetou wrote on Mar 10, 2010, 17:37: Good question and I don't know enough about US ISP options to answer that. I'd like to make the numbers based on their FAQ though: "OnLive works over nearly any wired broadband connection (...) with 5Mbps or greater for HD-resolution games. OnLive requires 1.5Mbps for SD-resolution, but initially at launch, OnLive will only offer HD-resolution." Well as of about a year ago there's 9 million people on "broadband", which is defined as being 512k download and something silly like 128 up. Which isn't nearly enough to play OnLive. I can see someone buying the set-top box thinking "I have broadband" but only having the base DSL (parents purchasing for a child's birthday for instance). I doubt OnLive is going to be forward with their bandwidth requirements.
The 8mbps I got was from their "optimum conditions" demonstration from a year ago. There was still graphical artifacts, noticeable input lag, and compression issues even then. I imagine at 5mbps, it's going to be painful.
I also imagine that a queue system will be in place, as I don't even want to imagine how much money it'd cost to have 10,000 concurrent 5mbps streams out to the internet maintained, all with VOIP-level quality of service. Certainly more than 15 dollars per person per month. It's why I suspect that they'll be trying to make a profit off of game sales as well as the subscription. |
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