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2. Re: Project E:st Announced Mar 5, 2010, 18:23 Shadowcat
Um... what?

I didn't realise you had to prove yourself "worthy" of licensing a game engine before the developers would permit you to spend your money with them.

Maybe (just maybe) Crytek provided the best value for money for the game engine features that Polygon Games wanted?

Edit (having looked at the screenshots) : So they wanted outdoor environments with huge view distances. Yep, I can't begin to imagine why they went with CryEngine...

This comment was edited on Mar 5, 2010, 18:55.
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