Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

16. Re: BioShock 2 Widescreen Patch Tomorrow Feb 22, 2010, 20:58 Dev
I'm well aware that there was a fix made by someone else that fixed the problem within days. But we were talking fix from the devs. And what makes it even more embarrasing, there was talk about him (the guy who made the BS1 fix) getting in touch directly with the devs so that they could possibly use his fix so they could patch it in a hurry... (I think they even sent him a graphics card), and after all that it still took them months to fix.

Its down to something above 16% and below around 30% at a guess. The reason is because there's 16% that are specifically 2.0 shader model, and then valve says dx9 3.0 and 2b shader category is around 13%. So I don't know how much 2.0+2b would be. So if they require shader 3 they are excluding 16% (up to perhaps 30%) of the average gaming market.
But you can see that the people running dx10 are only about 6% so that any game that REQUIRES dx10 (like shattered galaxy I think is the name) is only able to sell to about 6% of the total average gaming market.

This comment was edited on Feb 22, 2010, 21:05.
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo