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Re: BioShock 2 Widescreen Patch Tomorrow |
Feb 22, 2010, 20:58 |
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DangerDog: I'm well aware that there was a fix made by someone else that fixed the problem within days. But we were talking fix from the devs. And what makes it even more embarrasing, there was talk about him (the guy who made the BS1 fix) getting in touch directly with the devs so that they could possibly use his fix so they could patch it in a hurry... (I think they even sent him a graphics card), and after all that it still took them months to fix.
Acleacius: http://store.steampowered.com/hwsurvey Its down to something above 16% and below around 30% at a guess. The reason is because there's 16% that are specifically 2.0 shader model, and then valve says dx9 3.0 and 2b shader category is around 13%. So I don't know how much 2.0+2b would be. So if they require shader 3 they are excluding 16% (up to perhaps 30%) of the average gaming market. But you can see that the people running dx10 are only about 6% so that any game that REQUIRES dx10 (like shattered galaxy I think is the name) is only able to sell to about 6% of the total average gaming market.
This comment was edited on Feb 22, 2010, 21:05. |
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