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7. Re: EA Server Shutdowns Feb 17, 2010, 00:23 Stormsinger
 
The manpower for keeping a server running is pretty damned close to zero. When I left Simutronics, we were still running a server for the original Cyberstrike game, which had maybe a dozen players by that time (total, not simultaneous). Basically, running it meant starting the shell script after a power failure. Same was true for all but our newest games...there really isn't any cost to continue running one, outside of replacing hardware that dies (a rare and cheap event).

If their servers take much more than that to run, especially on games several years old that see no updates, then their programmers and admins are completely incompetent.

NKD wrote on Feb 16, 2010, 22:57:
Meh. They can't be obligated to support these games for eternity, and if the 0.3% figure is accurate, I can't see any argument for wasting manpower on them.
 
 
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