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Re: PC BioShock 2 Widescreen & Gamepad Issues |
Feb 10, 2010, 16:03 |
Verno |
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I am OK with that. But jumping up and down bitching like this only sends mixed signals to the developers as to what PC users want. I DO NOT want these people clamoring for 360 controller support to make developers go back to being lazy and doing nothing to the UI for the majority of us who use KB&M. They've been doing that for quite some time anyways, most games will be made with primarily gamepad suited UI's anyways, so allowing for gamepads to be used doesn't detract from any development efforts because its literally already there. In most cases the only changes are visually related to what picture is shown during in-game tutorials on how to execution actions. Very few games actually have a unique UI for the PC these days unfortunately. No one is really "confused" about anything, it's a certification requirement for GfWL support anyways which is what makes this a truly bizarre situation.
On the topic of 360 support. If you add controller support to a game why do you make it so it ONLY works with the 360 controller? I have seen a few games do this already. Whats so wrong with adding generic gamepad support? You'll get a mixed answer here. Some people think it was a Microsoft conspiracy to make everyone own their controller and maybe there's some truth to that. There's also the fact that the third party market went totally fucking crazy with controller designs and developers bitched heavily about it because using DirectInput wasn't enough to accommodate for all of the various controllers. The industry also saw it as a problem for getting a wider audience on the PC. All of those are probably true in some respect.
This comment was edited on Feb 10, 2010, 16:19. |
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Playing: Path of Exile, Animal Crossing, Tales of Graces F Watching: Survivorman, Justified, Silent Running |
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