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112. Re: No PC Dead Space 2 Feb 10, 2010, 14:34 PacoTaco
To answer the other questions Sledge Hammer is working on a COD title.

EA doesn't use real data to generate forecasts (they used to), the Bean Counters tell the X-Marketing guys running the EA labels what they need to do to keep the doors open, they weigh the products down with outrageous costs for IT, rent, and all the internal support that is so over priced that no product can be profitable, then they give you a sales amount in this case 6 mil which has nothing to do with reality.

I agree is high for a new franchise, GTA, COD have been built up for a decade or in GTA's case decades, since the 2D top down PC first skew. This doesn't matter to the people that just got into the industry. They add it up and that's your target.

Just in case the team dose pull off a miracle they will then keep from paying you or your team a bonus because some other division didn't make the numbers expected, this has been going on for years.

Some people have figured it out, for example JR the current CEO has figured out a way to pay himself very well by buying his own company assets using EA's pocket book then shutting them down.

My point of mentioning what is paid to the people that make games, its is required in an industry where great people need to come together and need to be put in a position of pure focus. This focus is making a great game. It helps if the people aren't in a culture of worry or forced to spend most of the time looking over their shoulder, this takes away from the goal. Also many people sacarfice time with family, gf's etc to get this work done on time, if you don't take care of these very talented people they leave the company.

These same talented people who EA deems expendible (99.5% of the people working there) after leaving beat the living shit out of EA, and continue to do so.

It's very easy to fix

  • Give everyone a public bonus structure, and live by it.

  • Give people stock options again make them feel a part of the company they are working for.

  • Cut out the red tape and infastructure that wastes the profits of the company before the game is made.

  • Get people in the company that care about making games, not people that have signed up to just line their pockets. Make it a critical priority that these people are happy.

  • Do this all for the next 5 years, and EA will be will be number 1 again with it's own franchises.

  • This comment was edited on Feb 10, 2010, 16:12.
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