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| 8. |
Re: Ships Ahoy - BioShock 2 |
Feb 9, 2010, 11:02 |
Ray Marden |
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Not that I am admitting to owning it or anything...but this really does play like a brainless Bioshock. No intrigue, no mystery, no build up, nothing new - just kill, kill, kill!
Hopefully my mind changes later on, but this just plays like a pure shooter in the same art set as the previous game. It still makes this game a good shooter, but it just doesn't feel like much of a Bioshock game and still really think they went the wrong direction with this game.
Why not a wildly different, current version of that world? Why not a reason to come back to the city? Why not some crazy new game continuing from either ending?
Edit: This game is incredibly linear, too. I'm not saying the first game was necessarily open world, but most of a given area was closed with the exceptio of a small portion that was dedicated to a given quest. But now, you literally only have access to one small portion of the level at a time. Go down this hallway to get the item so you can go down that hallway. Once you have that hallway cleared, this next hallway will open up. And yeah, don't buy this is you hate DRM. Securom is evil and GFWL is tedious. Curious to see what its sales are like, Ray
This comment was edited on Feb 9, 2010, 12:26. |
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