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36. Re: Cryptic Working on Star Trek Online Capacity Feb 4, 2010, 10:32 JoeNapalm
Actually, this has been the smoothest launch of an MMO that I've ever seen. The servers dropped a couple of times during the head-start period ("It's like an out of town premiere"), they addressed it, and (other than scheduled maintenance) I haven't seen any downtime since the game went officially live.

I'm pretty burned out on MMOs, but having fun with this on (no one is more surprised than me). It doesn't fit the WoW-clone formula. It's a lot closer to playing Starfleet Command in a persistent setting than playing WorldEverLordoftheDungeonQuestCraft or whatever the latest clone is.

Does it have the pure and unequaled polish and detail that WoW does? The epic complexity of EVE? No...but they obviously learned a thing or two about launch day. From my perspective, it was seamless.

Certainly not everyone's cup o' tea (and yeah, Cryptic/Atari are greedy bastards) but a lot of the venom in here is a bit unfounded. If you hate it, cool - I think L4D2 and Modern Warfare 2 are bad games, and I never tried them...people enjoy different things.

This is more of a hop in and blast a few Orion pirates and Birds of Prey (yes, at the earliest levels, it's mostly a turning fight, but it gets more involved as you advance), not a grind until you cry kind of game. I think people are right in that the initial rush will fade (people powerleveled to Admiral in no time) but that happens with every MMOG after the Powergamers move on. I think there's a core that will stick with this one, and without a divided population like WAR (where they gorged themselves then starved because they weren't scalable) it might just stick around awhile.

Ifriti Sophist
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