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14. Re: TF2 Bots Beta Dec 22, 2009, 13:19 DG
 
I don't get how people enjoy the idea of bots in an online game. It creates such a fake/empty experience it defeats the purpose of online play. I suppose running your own local server and inserting bots is alright, but as soon as they enter the online realm I'm out. This is what made UT so fake and generic to me.
Bots are very useful for a bit of training and an introduction to MP - I only started playing MP after eventually getting bored of ReaperBots.

Online, bots can fill up the servers. This is of course often not a good thing, enabling bots isn't a decision any server admin would take lightly. But, for example, on the big 32-player fast-respawn servers I often find if a server gets restarted it doesn't repopulate until the next day - people join, ask why the server is so empty then leave after 5 mins because they want a busy server. Even if bots just extend the wait to 10 mins the server is much more likely to repopulate with real people.

Similarily quite a few people seem to be in the habit of quitting a server when it becomes apparent their team is going to lose. This then spirals because by quitting, the team is even more likely to lose and people more likely to quit. Bots can stem the tide somewhat. IMHO bots should also have a small amount of rubber banding, slightly upping their skillz if their team is getting owned (i.e. encouraging the possibility of breaking out of a spawn rape, an event that results in a lot of quitting).

Bots may also allow being less strict with the team-balancing. Many servers will move a player to the other team (much to the annoyance of that player) if one team is just 2 players less for just a few minutes. With bots filling in the difference is less significant so you can relax the swap to say 3 player difference for a longer period of time.

This comment was edited on Dec 22, 2009, 13:22.
 
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