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47. Re: Far Cry 3 Confirmed Nov 27, 2009, 22:41 Jerykk
Immersion has more to do with the environment and implementation of features than the presence of features themselves.

Disagreed. Immersion has to do with choice more than the realistic depiction of that choice. Immersion is increased when you can do what you want to do in any given situation. For example, if a shooter doesn't let you jump over a waist-high fence, that breaks immersion. If a shooter doesn't let you crouch under an obstacle to get past it, that breaks immersion. Similarly, if a shooter doesn't let me lean around cover, that breaks immersion. The game might still be immersive but that will be in spite of the lack of lean, crouching, jumping or going prone.

Deus Ex is a perfect example of how having a feature is far more important than the realism of that feature. In DX, you could pick up various objects of unlikely dimensions and weight, stack them on top of each other in physics-defying displays and then jump up onto them in order to reach previously inaccessible areas. This process wasn't realistic by any means but the simple ability to pick up and drop objects greatly added to the game's immersion.

You're arguing that style (how features are presented) is more important than substance (the presence of features themselves) and I couldn't disagree more.
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