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42. Re: Far Cry 3 Confirmed Nov 25, 2009, 12:38 Jerykk
It does nothing for immersion, at least not with any of the current implementations.

Maybe for you. It makes games far more immersive for me. If I'm playing a pseudo-realistic shooter, I'm going to use cover and try to expose as little of myself as possible to enemy fire. Leaning lets me do this. When I couldn't lean in FC2, I was extremely annoyed. Imagine if people couldn't lean in real-life. Instead of a soldier leaning around a corner, he'd have to actually step out of cover and expose half his body. Ridiculous? Indeed. That's how I feel when realistic/pseudo-realistic shooters don't have lean.

Now if you had full control over the degree of lean - for instance, holding down the right button and using the mouse to control how far you want to lean in either direction - and it was fully integrated into the gameplay I might think differently.

I don't really see how finite control over how much you lean is really necessary. You can still strafe while leaning to increase or reduce your exposure. Finite control over leaning is like having finite control over exactly how fast you move. A nice feature but fairly redundant in most games when you can walk and run. As for integration, I'm not sure how much more integrated you expect it to be. If a game has lean, I use it heavily. If there's a corner, I lean around it. That's pretty integrated to me.

I think the basic argument of all the anti-leaners can basically be summed up as "I don't care about it so it's silly and useless!" A lot of people feel the same way about dedicated servers, antialiasing, 60 FPS, etc. That doesn't mean everybody feels the same way.
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