|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 5. |
Re: Op Ed |
Nov 13, 2009, 12:59 |
Gentle Nova |
|
|
You raise a good point Prez. You can't put the singular blame on the gamer customer alone. It's a blame that should instead be shared by everyone, so gamer, developer, and publisher alike.
With regards to downloadable content (DLC), it's not so much the concept that is the issue, it's how it's implemented. It's no different than experiencing a new MMO for the first time. It's the little things that all add up to create a great or poor overall experience. Same applies to monetizing games. It needs to be done in a such a way that it's fair to both sides, not just the publisher.
And a solution probably isn't going to happen overnight. Publishers will have to experiment by trial and error to figure out a new model that works and is acceptable to their customers. But for the most part, I agree that a combination of subscription and microtransactions will probably be the future.
For example, I think the initial game box price is the greatest barrier to trying out a new MMO game. This cost needs to be removed and instead acquired in other ways. So ya, trying out the game may be free or just cost a subscription but as you progress through higher content levels, you are asked to pay an additional one time fee to access that newer content, kind of like episodic games.
I mean think about it from a WoW perspective. Why should a PvE person have to pay for all of the content work done on end game raiding, if they don't ever want to experience that aspect of the game? That said, how does the gamer get the opportunity to "try it out" first before paying for it? Again this is obviously not a simple issue but will take time to figure out in a such a way that everyone benefits from it. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.