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153. Re: No MW2 Dedicated Server Oct 20, 2009, 15:15 Jerykk
 
So you can't turn it down one difficulty level if you think it's cheap? You seem to want to punish yourself in games, then you complain that they made it too hard...and somehow medkits rather than regening health will make it all better.

There's a good kind of challenge and then there's the cheap kind of challenge. A good kind of challenge is the kind you find in games like R6, OFP, Tribes, etc. These are games that are difficult but not because they completely stack the odds against you. Conversely, games with regenerating health tend to resort to cheap, contrived ways of adding difficulty (respawning enemies, enemies with 100% accuracy, etc).

For Multiplayer games, taking down a target with regening health actually requires more skill as more often than not they will have full health, therefore you need to be sure to make your shots count.

Killing is only half the battle. Surviving is the other and if you have finite health, surviving requires a lot more skill than with regenerating health. In addition, the concept of stealing kills still applies in games with health regen. Wait until an opponent's health has been wittled down by someone else then swoop in for the kill. It's no different than stealing a kill in a game with finite health.
 
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