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11. Re: EVE's Banhammer of Unholy Rage Aug 18, 2009, 10:37 Tumbler
 
If game companies really want to deal with this, design games w/o player->player transactions. Because otherwise real-world cash for in-game items is inevitable.

That sounds like a horrible idea. I'm not sure if you're thinking only of currency transactions but if you really wanted to deal with this you'd have to disable any item sharing/selling as well. Because if currency wasn't able to be traded they'd just trade in items, or resources, or something that players wanted. Disabling all of that would take a major portion of most MMO's out of the game, the in game economy.

CCP is taking the right approach to this. Allowing players to buy these game time codes internally gives players on the outside a way to use their real world cash to buy in game currency by selling these 1 time use disposable items that other players obviously want. Most players aren't going to buy these game time codes every month, and if they do the price will go up and it will become a self correcting problem. At worst it means there will be more players in the game more often which is better for everyone.

It's the best solution all things considered. People who want to buy isk. So CCP sells an item that has great value on the internal game market. Other players not wanting to spend money see a greater reason to spend time inside the game playing, in order to buy these items. No gold farmers, no ebay bullshit, no scams. Just a simple elegant solution.
 
VGfive.com - Game Trading site (Steam codes too!)
Kickstarter "Game Developer"!
 
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