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18. Re: Op Ed Jul 16, 2009, 15:39 Krovven
A casual player is not going to see the end of Ulduar; they aren't even going to see all of Naxxramas or Malygos unless they have more hardcore people to run them through it.

Nobody is saying they should. But in the past, and with other MMO's high end content only has 1 setting...Raid at X number of players. There was no Normal & Heroic modes. You couldn't do part of the dungeon as a 5 or 10 man group instead of the 25 man, etc, etc. There are also plenty of various ways to get gear that would help those players get geared well enough to eventually go on those raids should they choose to.

The high end raid content and dedication required for that is still there. There is just a much softer curve and defining line for the casual player to get there over a long period of time, or at least to prevent them from being cut off from a huge chunk of that content.

ie: Everquest, Planes of Power, when it was first released, succeeded in royally screwing any form of casual player from accessing 75% or more of the expansion content unless they were in a raiding guild. Hell even many raiding guilds found themselves cut off from the content because there was no such thing as instances and they had to race far more advanced guilds for the same content (due to individual player flags [keys] being required to move forward in the content).

WoW raiders that haven't played older MMO's don't know what hardcore is. 4 hours is hardcore in WoW? Shit, some EQ raid content when it was first released took guilds running 60 to 100 players 8+ hours each. Hell Vex Thall took weeks and weeks of guild raids to get key parts to make the Vex Thall key, then it was a 2 day raid to fight to the end of the dungeon...until they started getting better gear of course.

Long and short is...WoW raid/group content is VERY accessible to casual players.

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