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11. Re: Mass Effect 2 Movie Jul 11, 2009, 23:54 Jerykk
 
It's not like it really added anything to most games.

I disagree. Jumping adds another layer of player freedom to a game. In Deus Ex, for example, jumping played a very prominent role. At least, it did in my playthrough. I would use my Strength aug to stack crates and barrels really high, then jump up onto rooftops and other places the designers didn't really intend for players to go. I would then snipe hapless enemies with utter glee. In one mission, I was on top of a building filled with enemies. I could have gunned my way through or snuck past them. Instead, I just jumped off the building. Games are all about interaction and choices. The more you have of both, the better the game.

I wonder why developers put "tedious conversation" in the game? Is that a feature?

In Bioware's games, it usually is. Their writers have a tendency to write really prolonged monologues that never seem to end.

This comment was edited on Jul 11, 2009, 23:55.
 
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