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4. Re: Sacred 2: Ice & Blood Announced Jul 7, 2009, 13:14 Bill Borre
see if can hold my attention for a bit.

That was my biggest problem with this game. I was able to focus on it long enough to complete with one character, but then I thought about trying to go through the 'evil' campaign, but just lost interest in playing. All the quests pretty much work out the same way in the game mechanics so it gets repetitive very quickly. Most games that have a good and evil campaign I have no problem playing through both sides. Sacred really needs better writers and designers that can hold the player's attention through compelling story-telling and game play design.
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